Lifegiver - Rejuvenation spells are cast with increased Power Level but cannot cast Summon spells.Fury - Shift into storm blights and gain bonuses with elemental spells.Lower Max Focus.ĭruid - Nature-themed spellcaster that can shapeshift into a deadly melee combatant Soul Blade - Offensive cipher that can dump Focus into a Soul Annihilation melee attack for extra Raw damage.Beguiler - Illusion powers are more powerful, but Soul Whip suffers when used against targets that are not vulnerable to Sneak Attack.Ascendant - Powers and Soul Whip are more effective when used at Max Focus, but Focus drains quickly if left at Max for long.All invocations are more expensive.Ĭipher - Mental-themed spell caster that must do weapon damage to built their power pool Troubadour - Phrase linger is 50% longer, Brisk Recitation as a modal that increases the rate of phrase elapses, but shortens linger.Skald - Offensive invocations are cheaper and melee crits grant phrases, but all other invocations are more expensive.Beckoner - Summoning invocations are cheaper and summon more creatures, but the creatures are weaker.Passive buffs/debuffs for every situation and lots of creature summons Mage Slayer - Gains spell resistance and can disrupt enemy spells, but cannot use potions or scrolls and some beneficial spells have shorter durations.Ĭhanter - The "bard" of the PoE universe.Berserker - Has a more powerful Frenzy, but attacks can damage friends as well as foes while Frenzied.Corpse Eater - Targets unconscious enemies to devour their flesh and gain power.Each combination of classes will also receive their own unique title.
Only a select few combinations of Paladin Orders and Priest Deity combinations will be disallowed because of conflicting Disposition requirements. And of course it allows for creating and roleplaying cool new character concepts. The goal is for a multiclassed character to perform at 75-80% the power effectiveness of a pure class but have significantly more options. This means multiclassed characters won't gain access to the final two power levels for either class but will end up with 7 more ability/talent choices, making them much more flexible.
Multiclassed characters rise in power level more slowly than single classed characters but, at every new power level, get to choose an ability from both of their classes. Class combinations are both chosen at level 1 (or upon a companion first joining your party) and level up together. Deadfire will feature a broad multiclassing system most comparable to non-human characters in 2nd Edition AD&D.Random encounters are possible both on land and at sea and ship-to-ship battles are possible. When you reach shore you will explore the on a world map. For one, you have a boat, and you can sail it around the Deadfire Archipelago as you see fit in search of uncharted islands and treasure. Details of this event have been lost to time, but Huana storytellers claim that it destroyed everything they had built, sinking even the greatest of their cities beneath the waves.Įxploring the world in Deadfire will be much more open than Pillars 1. Legends among the Huana speak of an ancient cataclysm that devastated their people thousands of years ago. The last century has brought ambitious colonial traders, explorers, and pirates to the Deadfire, but travel east of the archipelago is blocked by the destructive storms of Ondra's Mortar. The Deadfire contains myriad climates and biomes that are home to a bewildering array of creatures. The Deadfire Archipelago marks the eastern edge of the "Known World." Dominantly populated by island aumaua who make up the tribes of the Huana, the chain of hundreds of islands spans thousands of miles. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Your hunt takes you to the Deadfire Archipelago.
To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Check out the Fig Campaign to see more.Įothas has returned. Like the first Pillars of Eternity, Deadfire was partially crowdfunded, this time through FIG, raising over $4.5M. Platforms: PC/Mac/Linux at launch, PS4/XBX/NSW later this year.